AI Insights · Timothy · January 2022
Top Down Games on Android in Slovenia Q4 2021
In Q4 2021, the top down games on Android in Slovenia showed varied performance in terms of downloads, revenue, and active users. Detailed insights can be found on Sensor Tower.
Throughout Q4 2021, the performance of the top down games on the Android platform in Slovenia presented an interesting mix of trends in weekly downloads, revenue, and active users. Here is a detailed look at the top 5 games in this category.
Teen Patti Gold:3 Patti Rummy from Moonfrog saw fluctuations in weekly downloads, starting strong with over 33K downloads in the first week of October but dipping to around 8.4K mid-month. Downloads picked up again towards the end of December, reaching 22.8K. The game also experienced a notable increase in weekly active users, peaking at around 155.7K at the beginning of the quarter and stabilizing at approximately 146K by the end. Revenue was minimal, with a small spike to $1 in the final week of December.
Teen Patti Octro Poker & Rummy by Octro, Inc. had relatively stable weekly downloads, hovering between 1K to 2K throughout the quarter. Active users showed a consistent pattern, starting at around 32.1K and ending the quarter close to 30.4K. There was no significant revenue reported during this period.
Indian Rummy: Play Rummy Game from Junglee Games experienced a sharp decline in weekly downloads, from a high of 6.7K in early October to negligible numbers by mid-December. Active users also saw a decrease, starting at 11.8K in early October and dropping to 4.3K by the end of December.
Tongits Go - Mines Pusoy by Playjoy had a notable increase in weekly downloads, peaking at around 30.4K in late November. Active users followed a similar trend, starting at approximately 34.5K and reaching a high of 107.2K in late November before slightly decreasing to 91.3K by the end of December. There was no revenue reported for this game during Q4 2021.
Count Masters: Stickman Games from Freeplay Inc. maintained a low but steady number of weekly downloads, ranging from 1.1K to 2.2K throughout the quarter. Active users showed a slight decline, starting at around 6.7K in early October and ending at approximately 5.7K by the end of December. No revenue was reported for this game during the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.